‘MATCHMAKER: DUNGEON HEART’ (2023-2025)
Background design for character-focused environments, while considering gameplay, UI and other onscreen assets such as characters and dialogue.
‘PARTWAY’ (2024-2025)
Combination of concepts and polished in-game assets
UI
Combat UI Process
Drawover of idea
Menu UI Process
2024 Demo Menu
Layout concept
2025 Demo sketch, accounting for two different demo ‘modes’
In-game assets (not yet finalised)
2025 Demo Menu
Section is under construction!
Character Design
‘CYBERGEIST’ (2023)
Characters and environments designed as example characters for a RPG based on experiences from Swinburne’s 2023 Games and Animation Study Tour in Japan.