‘MATCHMAKER: DUNGEON HEART’ (2023-2025)

Background design for character-focused environments, while considering gameplay, UI and other onscreen assets such as characters and dialogue.

‘PARTWAY’ (2024-2025)

Combination of concepts and polished in-game assets

UI

Combat UI Process

Drawover of idea

Menu UI Process

2024 Demo Menu

Layout concept

2025 Demo sketch, accounting for two different demo ‘modes’

In-game assets (not yet finalised)

2025 Demo Menu


Section is under construction!

Character Design


‘CYBERGEIST’ (2023)

Characters and environments designed as example characters for a RPG based on experiences from Swinburne’s 2023 Games and Animation Study Tour in Japan.


CHARACTER COMMISSIONS


PERSONAL WORK AND SKETCHES